Gamify Your Classroom: A Field Guide to Game-Based Learning [Audiobook] download free by Matthew Farber

Gamify Your Classroom: A Field Guide to Game-Based Learning Audiobook download free by Matthew Farber
  • Listen audiobook: Gamify Your Classroom: A Field Guide to Game-Based Learning
  • Author: Matthew Farber
  • Release date: 2014/10/9
  • Publisher: PETER LANG PUBLISHING INC
  • Language: English
  • Genre or Collection: Teaching Resources and Education
  • ISBN: 9781433126703
  • Rating: 7.39 of 10
  • Votes: 98
  • Review by: Donald Sander
  • Review rating: 7.83 of 10
  • Review Date: 2018/9/1
  • Duration: 3H18M28S in 256 kbps (52.6 MB)
  • Date of creation of the audiobook: 2018-09-23
  • You can listen to this audiobook in formats: FLAC, WAV, TTA, WMA, MPEG4, MP3 (compression RAR, CBZ, LHA, AZW4, ZIP, DEB)
  • Total pages original book: 263
  • Includes a PDF summary of 29 pages
  • Duration of the summary (audio): 22M25S (5.8 MB)
  • Description or summary of the audiobook: This book is a field guide on how to implement game-based learning and 'gamification' techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!
  • Other categories, genre or collection: Communication Studies, Curriculum Planning & Development, Organization & Management Of Education, Primary & Middle Schools, Psychology, Educational Strategies & Policy
  • Download servers: MEGA, Dropbox, Microsoft OneDrive, Google Drive, Nullupload.com, BitShare, AnonFile.com, FreakShare, ShareByLink, 4Shared. Compressed in RAR, CBZ, LHA, AZW4, ZIP, DEB
  • Format: Paperback
  • Approximate value: 36.19 USD
  • Dimensions: 150x225x22.86mm
  • Weight: 410g
  • Printed by: Not Available
  • Published in: New York, United States

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